phanto
Phantom Weapons
First Gate: Demiatma
The Grind Begins
Gather three each of six types of demiatma, from Occult Crescent content or Dawntrail FATEs (each type coming from one map).
This step only needs to be done once.
- Azurite - Urqopacha
- One
- Two
- Three
- Verdigris - Kozama’uka
- One
- Two
- Three
- Malachite - Yak T’el
- One
- Two
- Three
- Realgar - Shaaloani
- One
- Two
- Three
- Caput Mortuum - Heritage Found
- One
- Two
- Three
- Orpiment - Living Memory
- One
- Two
- Three
Tier 1 - Penumbrae (IL 745)
3 Arcanite for 1500 Tomestones of Mathematics
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Second Gate: Aetherwells
The Grind Continues
Crafting the second step of weaponry requires some resources, followed by a classic ‘light grind’.
This step only needs to be done once.
Glazing the Aetherwells
Gathering Glaze
Collect a small variety of resources, costing:
- 300,000 gil
- 600 bicolor gemstones (earned from FATEs)
- Folklore gathered ingredients and master craftsman recipes
- Roneek Glue
- Ut’ohmu Siderite
- Synthetic Dark Matter Alpha (Armorer, Blacksmith, Goldsmith)
- 8 Octahedrite
- 4 Raw Rhodochrosite
- 2 Levinchrome Aethersand
- Synthetic Dark Matter Beta (Carpenter, Leatherworker, Weaver)
- 4 Cordia Log
- 4 Cochineal Pigment
- 4 Shaaloani Coffee
- 2 Levinchrome Aethersand
- Synthetic Dark Matter Gamma (Alchemist, Culinarian)
- 4 Fulgurite
- 4 Shaaloani Coffee
- 2 Levinchrome Aethersand
Filling the Aetherwells
Gathering Aether
Run roulettes to fill Aetherwells, with a daily bonus available for each. If running all four daily, this adds up to ~15-20 days.
- Wind: 10,000 Aether from ‘High-level Dungeons’
- Water: 10,000 Aether from ‘Alliance Raids’
- Earth: 10,000 Aether from ‘Normal Raids’
- Fire: 10,000 Aether from ‘Trials’
Tier 2 - Umbrae (IL 760)
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Third Gate: Voidsent Vessel
The Grind Goes On
Crafting the third step of weaponry requires some resources, followed by a light grind.
This step only needs to be done once.
Constructing the Vessel
Gathering Glaze
Collect a small variety of resources:
- 500,000 gil
- Folklore gathered ingredients and master craftsman recipes
- Umbral Clay
- Aspected Aetheroconductor (Armorer, Blacksmith, Goldsmith)
- 8 Dense Aluminum Ore
- 4 Rose Garnet Ore
- 2 Levinchrome Aethersand
- Aspected Aether Agglomerate (Carpenter, Leatherworker, Weaver)
- 4 Fulgurpine Log
- 4 Carnauba Leaf
- 4 Urqopacha Flax
- 2 Levinchrome Aethersand
- Aspected Aetherocatalyst (Alchemist, Culinarian)
- 4 Windspath Water
- 4 Carnauba Leaf
- 2 Levinchrome Aethersand
Fortifying the Vessel
Gathering Aether
Run a variety of content to gather ‘crystal paste’, allowing the voidsent vessel to mature into its proper form. This happens in a series of four stages of increasing demands.
- Pilgrim’s Traverse: 10-26, based on floor
- Leveling Roulette: 20
- Expert/Level Cap Roulettes: 15
- AAC Heavyweight Raids: 8
- AAC Heavyweight Savage Raids: 10-18
- Hell on Rails (Extreme): 9
- Occult Crescent: South Horn CEs: 5
- Dawntrail FATEs: 3
- 100 Crystal Paste
- 200 Crystal Paste
- 300 Crystal Paste
- 600 Crystal Paste
Tier 3 - Obscurum (IL 775)
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Fourth Gate: Stripping the Illusion
The Grind Consumes
The final tier involves a checklist of tasks to perform, which resemble a ‘victory lap’ of Dawntrail’s content.
This step only needs to be done once.
Sharpening the Knife
Gathering Sharpening Supplies
Collect a small variety of resources:
- 500,000 gil
- Folklore gathered ingredients and master craftsman recipes
- Monarch Whetstone
- Ancestral Alloy Ingot (Armorer, Blacksmith, Goldsmith)
- 4 Dense Aluminum Ore
- 2 Rose Garnet Ore
- 4 Harmonite Ore
- 2 Fine Silver Ore
- Ascendant Twine (Carpenter, Leatherworker, Weaver)
- 2 Fulgurpine Log
- 2 Carnauba Leaf
- 2 Urqopacha Flax
- 2 Ipe Log
- 2 Turali Alumen
- 2 Blackseed Cotton Boll
- Majestic Polish (Alchemist, Culinarian)
- 2 Windspath Water
- 2 Carnauba Leaf
- 4 Nopaliflower
Enhancing the Magicks
Gathering Dispellers
Gather 100 each of three different dispellers from North Horn or roulettes.
- α: High-level Dungeons Roulette
- β: Trials
- γ: Normal Raids
- 100 Phantom Dispeller α
- 100 Phantom Dispeller β
- 100 Phantom Dispeller γ
Tier 4 - Eclipticum (IL 790)
3 Ecliptic Arcanite for 1500 Tomestones of Mathematics
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
g## Final Gate: Imbuing Martial Knowledge
The Grind Transcends All
The final step involves a one-time grind of all the primary content of Dawntrail (at regular difficulty).
- Yok Tural Field Operations
- Urqopacha
- Turali Ratel
- Megamaguey
- Longjaw
- Chirwagur Engraver
- Five Gold FATEs
- Kozama’uka
- Uolon
- Ocelot
- Paper Wasp
- Lesser Apollyon
- Five Gold FATEs
- Yak T’el
- Vawtsaral Br’aax
- T’ohsoq
- Branchbearer
- Blue Leafkin
- Five Gold FATEs
- Urqopacha
- Xak Tural Field Operations
- Shaaloani
- Nopalitender
- Tumbleclaw
- Ceratoraptor
- Rroneek
- Five Gold FATEs
- Heritage Found
- Cauahealoa
- Katobleps
- Gomphotherium
- Woolback
- Five Gold FATEs
- Shaaloani
- Unlost World Field Operations
- Living Memory
- Fluid Soul
- Acrocat
- Matchlock Scorpion
- Everlasting Yew
- Five Gold FATEs
- Living Memory
- Leveling Dungeons
- Ihuykatumu
- Worqor Zormor
- The Skydeep Cenote
- Vanguard
- Origenics
- Expert Dungeons
- Alexandria
- Tender Valley
- The Strayborough Deadwalk
- Yuweyawata Field Station
- The Underkeep
- The Meso Terminal
- Mistwake
- The Clyteum
- Trials
- Worqor Lar Dor
- Everkeep
- The Interphos
- Recollection
- The Ageless Necropolis
- Hell on Rails
- The Unmaking
- Alliance Raids
- Jeuno: The First Walk
- San d’Oria: The Second Walk
- Windurst: The Third Walk
- The Arcadion
- AAC Light-heavyweight M1
- AAC Light-heavyweight M2
- AAC Light-heavyweight M3
- AAC Light-heavyweight M4
- AAC Cruiserweight M1
- AAC Cruiserweight M2
- AAC Cruiserweight M3
- AAC Cruiserweight M4
- AAC Heavyweight M1
- AAC Heavyweight M2
- AAC Heavyweight M3
- AAC Heavyweight M4
Tier 5 - Occultum (IL 795)
Freely receivable after the gate has been opened. (?)
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Phantom Armor
Arcanaut’s Sets
Arcanaut's Sets
These armor sets are IL745. While slotted materia has no effect in the Occult Crescent, and upgrading the armor does not change its item level, upgrades do give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.
Arcanaut’s
4,000 Enlightenment Silver Pieces per slot
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Arcanaut’s +1
INFO
- 3 Aetherspun Silver for 3600 Enlightenment Silver Pieces
- 3 Aetherial Fixative for 4800 Enlightenment Gold Pieces
Gold is earned from chaining eligible enemies, or from opening Persistent Pot/Bunny caches.
Benefits:
- +80 main stat
- +2 special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Arcanaut’s +2
INFO
- 3 Aetherspun Gold dropped from coffers in the Occult Crescent
- 6 X-Fixative for 60 Sanguinite rewarded by The Forked Tower: Blood
- One perfect run gives 30, meaning a bare minimum of 70 perfect runs required to upgrade
Benefits:
- +120 main stat
- +3 special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Phantom Vision Sets
Phantom Vision Sets
These armor sets are IL780. While slotted materia has no effect in the Occult Crescent, and upgrading the armor does not change its item level, upgrades do give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.
Phantom Vision gear may be received by exchanging the equivalent tier of Arcanaut’s gear, rather than having to start from the bottom up.
After the initial purchase, all steps use the same upgrade item: doses of Final Final Fixative, which are purchased for:
- 1900 Enlightenment Silver Obols
- 1200 Enlightenment Gold Obols
- 30 Arcane Amulets (from Forked Tower: Magic)
Phantom Vision
4,000 Enlightenment Silver Obols per slot
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Phantom Vision +1
3 Final Final Fixative
Benefits:
- +? main stat
- +? special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Phantom Vision +2
4 Final Final Fixative
Benefits:
- +? main stat
- +? special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Phantom Vision +3
8 Final Final Fixative
Benefits:
- +? main stat
- +? special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Occult Accessories
Tldr
These accessories are IL745. Slotted materia has no effect, but the accessories give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.
There’s just two sets of accessories; each has two rings, with one giving a doubled boost only when you have a full set of accessories equipped.
- Earrings, Necklace, Bracelet: CEs or random overworld treasure coffers (any type)
- Ring: Gold Persistent Pot treasure coffers
- Deep Ring: Happy Bunny treasure coffers
Disciple of War
- Earring
- Necklace
- Bracelet
- Ring
- Deep Ring
Disciple of Magic
- Earring
- Necklace
- Bracelet
- Ring
- Deep Ring

