Phantom Weapons
First Gate: Demiatma
The Grind Begins
Gather three each of six types of demiatma, from Occult Crescent content or Dawntrail FATEs (each type coming from one map).
This step only needs to be done once.
- Azurite - Urqopacha
- One
- Two
- Three
- Verdigris - Kozama’uka
- One
- Two
- Three
- Malachite - Yak T’el
- One
- Two
- Three
- Realgar - Shaaloani
- One
- Two
- Three
- Caput Mortuum - Heritage Found
- One
- Two
- Three
- Orpiment - Living Memory
- One
- Two
- Three
Tier 1 - Penumbrae (IL 745)
3 Arcanite for 1500 Tomestones of Mathematics
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Second Gate: Aetherwells
The Grind Continues
Crafting the second step of weaponry requires some resources, followed by a classic ‘light grind’.
This step only needs to be done once.
Glazing the Aetherwells
Gathering Glaze
Collect a small variety of resources, costing:
- 300,000 gil
- 600 bicolor gemstones (earned from FATEs)
- Folklore gathered ingredients and master craftsman recipes
- Roneek Glue
- Ut’ohmu Siderite
- Synthetic Dark Matter Alpha (Armorer, Blacksmith, Goldsmith)
- 8 Octahedrite
- 4 Raw Rhodochrosite
- 2 Levinchrome Aethersand
- Synthetic Dark Matter Beta (Carpenter, Leatherworker, Weaver)
- 4 Cordia Log
- 4 Cochineal Pigment
- 4 Shaaloani Coffee
- 2 Levinchrome Aethersand
- Synthetic Dark Matter Gamma (Alchemist, Culinarian)
- 4 Fulgurite
- 4 Shaaloani Coffee
- 2 Levinchrome Aethersand
Filling the Aetherwells
Gathering Aether
Run roulettes to fill Aetherwells, with a daily bonus available for each. If running all four daily, this adds up to ~15-20 days.
- Wind: 10,000 Aether from ‘High-level Dungeons’
- Water: 10,000 Aether from ‘Alliance Raids’
- Earth: 10,000 Aether from ‘Normal Raids’
- Fire: 10,000 Aether from ‘Trials’
Tier 2 - Umbrae (IL 760)
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Third Gate: Voidsent Vessel
The Grind Goes On
Crafting the third step of weaponry requires some resources, followed by a light grind.
This step only needs to be done once.
Constructing the Vessel
Gathering Glaze
Collect a small variety of resources:
- 500,000 gil
- Folklore gathered ingredients and master craftsman recipes
- Umbral Clay
- Aspected Aetheroconductor (Armorer, Blacksmith, Goldsmith)
- 8 Dense Aluminum Ore
- 4 Rose Garnet Ore
- 2 Levinchrome Aethersand
- Aspected Aether Agglomerate (Carpenter, Leatherworker, Weaver)
- 4 Fulgurpine Log
- 4 Carnauba Leaf
- 4 Urqopacha Flax
- 2 Levinchrome Aethersand
- Aspected Aetherocatalyst (Alchemist, Culinarian)
- 4 Windspath Water
- 4 Carnauba Leaf
- 2 Levinchrome Aethersand
Fortifying the Vessel
Gathering Aether
Run a variety of content to gather ‘crystal paste’, allowing the voidsent vessel to mature into its proper form. This happens in a series of four stages of increasing demands.
- Pilgrim’s Traverse: 10-26, based on floor
- Leveling Roulette: 20
- Expert/Level Cap Roulettes: 15
- AAC Heavyweight Raids: 8
- AAC Heavyweight Savage Raids: 10-18
- Hell on Rails (Extreme): 9
- Occult Crescent: South Horn CEs: 5
- Dawntrail FATEs: 3
- 100 Crystal Paste
- 200 Crystal Paste
- 300 Crystal Paste
- 600 Crystal Paste
Tier 3 - Obscurum (IL 775)
3 Waning Arcanite for 1500 Tomestones of Mathematics
- PLD
- WAR
- DRK
- GNB
- MNK
- DRG
- NIN
- SAM
- RPR
- VPR
- WHM
- SCH
- AST
- SGE
- BRD
- MCH
- DNC
- BLM
- SMN
- RDM
- PCT
Phantom Armor
Arcanauts Set
This armor is IL745. While slotted materia has no effect in the Occult Crescent, and upgrading the armor does not change its item level, upgrades do give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.
Arcanaut
4,000 Enlightenment Silver Pieces per slot
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Arcanaut +1
INFO
- 3 Aetherspun Silver for 3600 Enlightenment Silver Pieces
- 3 Aetherial Fixative for 4800 Enlightenment Gold Pieces
Gold is earned from chaining eligible enemies, or from opening Persistent Pot/Bunny caches.
Benefits:
- +80 main stat
- +2 special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Arcanaut +2
INFO
- 3 Aetherspun Gold dropped from coffers in the Occult Crescent
- 6 X-Fixative for 60 Sanguinite rewarded by The Forked Tower: Blood
- One perfect run gives 30, meaning a bare minimum of 70 perfect runs required to upgrade
Benefits:
- +120 main stat
- +3 special attribute (Phantom Job actions)
-
Fending
- Head
- Chest
- Arms
- Legs
- Feet
-
Maiming
- Head
- Chest
- Arms
- Legs
- Feet
-
Striking
- Head
- Chest
- Arms
- Legs
- Feet
-
Scouting
- Head
- Chest
- Arms
- Legs
- Feet
- Healing
- Head
- Chest
- Arms
- Legs
- Feet
- Casting
- Head
- Chest
- Arms
- Legs
- Feet
- Aiming
- Head
- Chest
- Arms
- Legs
- Feet
Occult Accessories
Tldr
These accessories are IL745. Slotted materia has no effect, but the accessories give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.
There’s just two sets of accessories; each has two rings, with one giving a doubled boost only when you have a full set of accessories equipped.
- Earrings, Necklace, Bracelet: CEs or random overworld treasure coffers (any type)
- Ring: Gold Persistent Pot treasure coffers
- Deep Ring: Happy Bunny treasure coffers
Disciple of War
- Earring
- Necklace
- Bracelet
- Ring
- Deep Ring
Disciple of Magic
- Earring
- Necklace
- Bracelet
- Ring
- Deep Ring
