Phantom Weapons

First Gate: Demiatma

The Grind Begins

Gather three each of six types of demiatma, from Occult Crescent content or Dawntrail FATEs (each type coming from one map).

This step only needs to be done once.

  • Azurite - Urqopacha
    • One
    • Two
    • Three
  • Verdigris - Kozama’uka
    • One
    • Two
    • Three
  • Malachite - Yak T’el
    • One
    • Two
    • Three
  • Realgar - Shaaloani
    • One
    • Two
    • Three
  • Caput Mortuum - Heritage Found
    • One
    • Two
    • Three
  • Orpiment - Living Memory
    • One
    • Two
    • Three

Tier 1 - Penumbrae (IL 745)

3 Arcanite for 1500 Tomestones of Heliometry

  • PLD
  • WAR
  • DRK
  • GNB
  • MNK
  • DRG
  • NIN
  • SAM
  • RPR
  • VPR
  • WHM
  • SCH
  • AST
  • SGE
  • BRD
  • MCH
  • DNC
  • BLM
  • SMN
  • RDM
  • PCT

Second Gate: Aetherwells

The Grind Continues

Crafting the second step of weaponry requires some resources, followed by a classic ‘light grind’.

This step only needs to be done once.

Glazing the Aetherwells

Gathering Glaze

Collect a small variety of resources, costing:

  • 300,000 gil
  • 600 bicolor gemstones (earned from FATEs)
  • Folklore gathered ingredients and master craftsman recipes
  • Roneek Glue
  • Ut’ohmu Siderite
  • Synthetic Dark Matter Alpha (Armorer, Blacksmith, Goldsmith)
    • 8 Octahedrite
    • 4 Raw Rhodochrosite
    • 2 Levinchrome Aethersand
  • Synthetic Dark Matter Beta (Carpenter, Leatherworker, Weaver)
    • 4 Cordia Log
    • 4 Cochineal Pigment
    • 4 Shaaloani Coffee
    • 2 Levinchrome Aethersand
  • Synthetic Dark Matter Gamma (Alchemist, Culinarian)
    • 4 Fulgurite
    • 4 Shaaloani Coffee
    • 2 Levinchrome Aethersand

Filling the Aetherwells

Gathering Aether

Run roulettes to fill Aetherwells, with a daily bonus available for each. If running all four daily, this adds up to ~15-20 days.

  • Wind: 10,000 Aether from ‘High-level Dungeons’
  • Water: 10,000 Aether from ‘Alliance Raids’
  • Earth: 10,000 Aether from ‘Normal Raids’
  • Fire: 10,000 Aether from ‘Trials’

Tier 2 - Umbrae (IL 760)

3 Waxing Arcanite for 1500 Tomestones of Heliometry

  • PLD
  • WAR
  • DRK
  • GNB
  • MNK
  • DRG
  • NIN
  • SAM
  • RPR
  • VPR
  • WHM
  • SCH
  • AST
  • SGE
  • BRD
  • MCH
  • DNC
  • BLM
  • SMN
  • RDM
  • PCT

The rest is hidden in the fog of time...

Phantom Armor

Arcanauts Set

This armor is IL745. While slotted materia has no effect in the Occult Crescent, and upgrading the armor does not change its item level, upgrades do increase primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.

Arcanaut

4,000 Enlightenment Silver Pieces per slot

Benefits:

  • +40 main stat
  • +1 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet

Arcanaut +1

INFO

  • 3 Aetherspun Silver for 3600 Enlightenment Silver Pieces
  • 3 Aetherial Fixative for 4800 Enlightenment Gold Pieces

Benefits:

  • +80 main stat
  • +2 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet

Arcanaut +2

INFO

  • 3 Aetherspun Gold dropped from coffers in the Occult Crescent
  • 3 X-Fixative for 30 Sanguinite rewarded within The Forked Tower: Blood
    • One perfect run gives all 30

Benefits:

  • +120 main stat
  • +3 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet