Phantom Weapons

First Gate: Demiatma

The Grind Begins

Gather three each of six types of demiatma, from Occult Crescent content or Dawntrail FATEs (each type coming from one map).

This step only needs to be done once.

  • Azurite - Urqopacha
    • One
    • Two
    • Three
  • Verdigris - Kozama’uka
    • One
    • Two
    • Three
  • Malachite - Yak T’el
    • One
    • Two
    • Three
  • Realgar - Shaaloani
    • One
    • Two
    • Three
  • Caput Mortuum - Heritage Found
    • One
    • Two
    • Three
  • Orpiment - Living Memory
    • One
    • Two
    • Three

Tier 1 - Penumbrae (IL 745)

3 Arcanite for 1500 Tomestones of Mathematics

  • PLD
  • WAR
  • DRK
  • GNB
  • MNK
  • DRG
  • NIN
  • SAM
  • RPR
  • VPR
  • WHM
  • SCH
  • AST
  • SGE
  • BRD
  • MCH
  • DNC
  • BLM
  • SMN
  • RDM
  • PCT

Second Gate: Aetherwells

The Grind Continues

Crafting the second step of weaponry requires some resources, followed by a classic ‘light grind’.

This step only needs to be done once.

Glazing the Aetherwells

Gathering Glaze

Collect a small variety of resources, costing:

  • 300,000 gil
  • 600 bicolor gemstones (earned from FATEs)
  • Folklore gathered ingredients and master craftsman recipes
  • Roneek Glue
  • Ut’ohmu Siderite
  • Synthetic Dark Matter Alpha (Armorer, Blacksmith, Goldsmith)
    • 8 Octahedrite
    • 4 Raw Rhodochrosite
    • 2 Levinchrome Aethersand
  • Synthetic Dark Matter Beta (Carpenter, Leatherworker, Weaver)
    • 4 Cordia Log
    • 4 Cochineal Pigment
    • 4 Shaaloani Coffee
    • 2 Levinchrome Aethersand
  • Synthetic Dark Matter Gamma (Alchemist, Culinarian)
    • 4 Fulgurite
    • 4 Shaaloani Coffee
    • 2 Levinchrome Aethersand

Filling the Aetherwells

Gathering Aether

Run roulettes to fill Aetherwells, with a daily bonus available for each. If running all four daily, this adds up to ~15-20 days.

  • Wind: 10,000 Aether from ‘High-level Dungeons’
  • Water: 10,000 Aether from ‘Alliance Raids’
  • Earth: 10,000 Aether from ‘Normal Raids’
  • Fire: 10,000 Aether from ‘Trials’

Tier 2 - Umbrae (IL 760)

3 Waxing Arcanite for 1500 Tomestones of Mathematics

  • PLD
  • WAR
  • DRK
  • GNB
  • MNK
  • DRG
  • NIN
  • SAM
  • RPR
  • VPR
  • WHM
  • SCH
  • AST
  • SGE
  • BRD
  • MCH
  • DNC
  • BLM
  • SMN
  • RDM
  • PCT

Third Gate: Voidsent Vessel

The Grind Goes On

Crafting the third step of weaponry requires some resources, followed by a light grind.

This step only needs to be done once.

Constructing the Vessel

Gathering Glaze

Collect a small variety of resources:

  • 500,000 gil
  • Folklore gathered ingredients and master craftsman recipes
  • Umbral Clay
  • Aspected Aetheroconductor (Armorer, Blacksmith, Goldsmith)
    • 8 Dense Aluminum Ore
    • 4 Rose Garnet Ore
    • 2 Levinchrome Aethersand
  • Aspected Aether Agglomerate (Carpenter, Leatherworker, Weaver)
    • 4 Fulgurpine Log
    • 4 Carnauba Leaf
    • 4 Urqopacha Flax
    • 2 Levinchrome Aethersand
  • Aspected Aetherocatalyst (Alchemist, Culinarian)
    • 4 Windspath Water
    • 4 Carnauba Leaf
    • 2 Levinchrome Aethersand

Fortifying the Vessel

Gathering Aether

Run a variety of content to gather ‘crystal paste’, allowing the voidsent vessel to mature into its proper form. This happens in a series of four stages of increasing demands.

  • 100 Crystal Paste
  • 200 Crystal Paste
  • 300 Crystal Paste
  • 600 Crystal Paste

Tier 3 - Obscurum (IL 775)

3 Waning Arcanite for 1500 Tomestones of Mathematics

  • PLD
  • WAR
  • DRK
  • GNB
  • MNK
  • DRG
  • NIN
  • SAM
  • RPR
  • VPR
  • WHM
  • SCH
  • AST
  • SGE
  • BRD
  • MCH
  • DNC
  • BLM
  • SMN
  • RDM
  • PCT

The rest is hidden in the fog of time...

Phantom Armor

Arcanauts Set

This armor is IL745. While slotted materia has no effect in the Occult Crescent, and upgrading the armor does not change its item level, upgrades do give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.

Arcanaut

4,000 Enlightenment Silver Pieces per slot

Silver is earned from running FATEs, CEs, and Persistent Pot/Bunny caches

Benefits:

  • +40 main stat
  • +1 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet

Arcanaut +1

INFO

  • 3 Aetherspun Silver for 3600 Enlightenment Silver Pieces
  • 3 Aetherial Fixative for 4800 Enlightenment Gold Pieces

Gold is earned from chaining eligible enemies, or from opening Persistent Pot/Bunny caches.

Benefits:

  • +80 main stat
  • +2 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet

Arcanaut +2

INFO

  • 3 Aetherspun Gold dropped from coffers in the Occult Crescent
  • 6 X-Fixative for 60 Sanguinite rewarded by The Forked Tower: Blood
    • One perfect run gives 30, meaning a bare minimum of 70 perfect runs required to upgrade

Benefits:

  • +120 main stat
  • +3 special attribute (Phantom Job actions)
  • Fending

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Maiming

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Striking

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Scouting

    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Healing
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Casting
    • Head
    • Chest
    • Arms
    • Legs
    • Feet
  • Aiming
    • Head
    • Chest
    • Arms
    • Legs
    • Feet

Occult Accessories

Tldr

These accessories are IL745. Slotted materia has no effect, but the accessories give primary stat boosts and enhance Phantom Job skills while in the Occult Crescent.

There’s just two sets of accessories; each has two rings, with one giving a doubled boost only when you have a full set of accessories equipped.

  • Earrings, Necklace, Bracelet: CEs or random overworld treasure coffers (any type)
  • Ring: Gold Persistent Pot treasure coffers
  • Deep Ring: Happy Bunny treasure coffers

Disciple of War

  • Earring
  • Necklace
  • Bracelet
  • Ring
  • Deep Ring

Disciple of Magic

  • Earring
  • Necklace
  • Bracelet
  • Ring
  • Deep Ring